| Author |
Topic  |
|
|
John Doe
King Of The Mountain
    
Denmark
390 Posts |
Posted - 12 Jul 2009 : 20:06:48
|
Hey there,just wantet to give back a little positive feedback on the TT bikesounds.I know
some people critizice the TT bike sounds,and I think I read once,someone saying that he
thought the bikes sounded like a bag of angry bees,wich might be good for a laugh ,but
personally I find the bikesounds to be actually very good.Normally I more or less just take
them for grantet,and dont think much of it,but the other day it kinda struck me again just
how great they really are.Its true that the sound doesent quit have the gravll/grunt one
whould have liked,but I put that down mostly to the capabilities of the ps2.The sound
however does "work" very well,and as a player,you get some very good feedback from the
combination of sound/controllerfeedback on TT.The sound,aswell as the controllerfeedback
reacts to the suspention working,so not only do you feel the track,and the suspention
working in your hands from the controllerfeedback,but you also hear it working,and the rev's
changing,as you cross bumby parts of the track.IMO its that combination of
sound/controllerfeedback along with the visuals that gives the game such a great sence of
speed/emersion of a bike going down a road,and its also a way of doing things that imo,
should be considered a textbook exampel on how to do a bikegame.The sound of the revs
picking up through the fast corners,and when flying on the jumps is imo simply brilliant,and
a great example,for someone without a clue,to take a lesson from.Even tho there is still
room for improvement,and a little more grunt to the sound,the principal imo is perfect,and
paints a close to perfect picture.Other bikegames like the latest MoToGP,SBK you just dont
get that same great feedback from the sound,and the controllerfeedback is almost non
existent,and as a result the tracks never comes to life like they could have.The games are
grafically good,but they lack the feeling,and sence of emertion of a game like TT S,and to
me its like these games only tell you half the story,paint half the picture(back to
scoole)IMO compared to other bikegames TT S is allready at the "next level"and if they
whould only one day carry on over the same basic principals for making a bikegame,to next gen consols,I think we
whould all be a lot better off ,Thx |
|
|
GSXR750WX
King Of The Mountain
    
978 Posts |
Posted - 12 Jul 2009 : 21:16:52
|
| Well said. The detailing like the revs increasing when you lean the bike (the wheel moves faster because it is on a smaller circumference) is an awesome bit of detailing. |
 |
|
|
Clark
Administrator
    
372 Posts |
Posted - 13 Jul 2009 : 15:30:36
|
Hey John, Thanks for your kind words on the bike sounds, that's great feedback and very kind of you to share your views on this with everyone on the forums.
You are right, we have faced some criticism for sounds in the game, even when i know we have recorded actual sounds. One example was the 125 GP bike from the first TT game that someone commented was rubbish and nothing like a 125 two stroke. Yet i know it was the real thing because i know how we captured the sound.
It's probabaly one of the most difficult aspects to achieve with any manner of consistency across all the bikes we have created. Indeed none more so than in TTS Legends, purely because it was impossible to have access to some of the bikes as we would have liked. Some of the bikes are so valuable that there was no way.
Even when you have full access to the bikes it is still very difficult to make the sounds work.
I agree there is room for improvement. Some of the improvements will be from the new console capabilities and also maybe in equipment.
Even when you think you have it right sometimes the sound you make still isn't quite right even though you have used identical methods. I think that sometimes we lose something in the sound studio when the recordings are edited to work in the game. We can use the exact same method and one bike can sound right and another not quite there. It can be quite strange but also frustrating too.
If our games are up there with Moto GP and SBK then i'm happy as i know their resources to make these games is greater than ours. However, we will always try to make things better and i agree that our sounds do need to be more grunty and louder in some way, maybe with surround sound speakers and and amplifier this would work already but in any case i know what you mean by more grunty.
The other major issue we face when trying to make the bike sounds is distortion of the original sound. Race bikes are very loud and when you go near them they can distort your ears, never mind the microphone!!
Thanks for the positive feedback on the bike sounds, it's great to know what you think.
cheers
clark
No Guts No Glory |
 |
|
|
John Doe
King Of The Mountain
    
Denmark
390 Posts |
Posted - 13 Jul 2009 : 15:32:51
|
| Thx GSXR,once in a while its nice to find something positive to say.Thats why I like to come here.I only wish the people I communicate with on other forums could see this,and realise what a positive person I really am LoL.P.S.its those small details that makes all the difrence |
 |
|
|
GSXR750WX
King Of The Mountain
    
978 Posts |
Posted - 13 Jul 2009 : 15:36:00
|
I know that some of the sounds are not "quite" there is some cases. BUT, you can hear that they're lifted from original recordings in most cases; it's just that somethings lost in translation sometimes.
Spot on would be: JPS Norton. TAS superbikes. The 400s. I actually think the 125s ARE good. 250s are pretty good too. The Paton is pretty good too.
The R1 superbikes in TTSBRRRC are also VERY good.
The HM Plant superbike and the Kwak superbikes from TTSBRRRC are a couple that lack "depth" of tone to be convincing. |
 |
|
|
Clark
Administrator
    
372 Posts |
Posted - 13 Jul 2009 : 15:46:33
|
Cheers Gixer,
That's all good feedback.
It's funny that some of the bikes you mention as good have been produced in the same place and at the same time as some of those that could do with more depth. Maybe it's subtle stuff like the repositioning of the microphones in slightly different positions each time you do a different bike along with post production losses. Either way it does get frustrating because essentially you have followed the same processes. Unfortunately you can only tell after it's all in game, by which time access to the bikes has already gone. Save for recapturing them again your stuck with what you have.
Clark
No Guts No Glory |
 |
|
|
Anthony Lester
L Plates

United Kingdom
3 Posts |
Posted - 06 Feb 2010 : 18:36:36
|
| Although the engine sounds of YOUR bike aren't too bad, it's the sound of the other bikes around you that is all wrong, too loud overall and they don't have the right volume for the distance they are away from you. |
Edited by - Anthony Lester on 07 Feb 2010 00:50:42 |
 |
|
|
John Doe
King Of The Mountain
    
Denmark
390 Posts |
Posted - 07 Feb 2010 : 21:56:34
|
quote: Originally posted by Anthony Lester
Although the engine sounds of YOUR bike aren't too bad, it's the sound of the other bikes around you that is all wrong, too loud overall and they don't have the right volume for the distance they are away from you.
Hi Anthony,I agree.It whould be nice to be able to adjust the volume of the other bikes,and if the sound whould help you better pinpoint exactly where the comp. where,but I still stand by what I said about this game being a scoole example of how the visuals,sound,and controllerfeedback should work together to paint the picture,and imo gamedev of games like MoToGP,and SBK could learn a great deal from this game,including some imo important leasons about how to incorporate sound,but ofcourse your right.Its not perfect,and I guess you could say that time has passed by TTS,but still its a great game for ps2,and imo a scoole example of how to make a serious bikegame.I only wish we could one day see the game on one of the next gen consols,but its starting to look more and more like the old masters have retired ]PS.have you been playing any Legends lately? |
Edited by - John Doe on 07 Feb 2010 21:57:53 |
 |
|
|
Domejuddv10
Novice
 
United Kingdom
40 Posts |
Posted - 08 Feb 2010 : 14:00:08
|
We are still watching this forum!
Its amazing I keep popping back to this forum to see if we are any closer to the next gen game (PS3).
I'm not going to add much to this forum as a lot of people have expressed my views on this game in the positive, sounds are good and it makes me jump when another bike blasts by, luckily my PS3 plays this PS2 game and I often play it and after a while you get use to the graphics although you can't really see the corners coming up unless you know the road.
I've played the new SBK which is very good technically but it has something missing like MOTOGP..... Your games just kick arse.. Maybe its the road racing that does it for me.
If you had the same graphics as SBK then your game would get as much play as GT5 when it comes out, perhaps more!
Got my eye on you Jester... Well top fav bookmark on my iMac!
Phil
"Whilst entering a corner way to fast I ran out of talent" |
 |
|
|
John Doe
King Of The Mountain
    
Denmark
390 Posts |
Posted - 08 Feb 2010 : 19:52:16
|
quote: Originally posted by Domejuddv10
We are still watching this forum!
Its amazing I keep popping back to this forum to see if we are any closer to the next gen game (PS3).
I'm not going to add much to this forum as a lot of people have expressed my views on this game in the positive, sounds are good and it makes me jump when another bike blasts by, luckily my PS3 plays this PS2 game and I often play it and after a while you get use to the graphics although you can't really see the corners coming up unless you know the road.
I've played the new SBK which is very good technically but it has something missing like MOTOGP..... Your games just kick arse.. Maybe its the road racing that does it for me.
If you had the same graphics as SBK then your game would get as much play as GT5 when it comes out, perhaps more!
Got my eye on you Jester... Well top fav bookmark on my iMac!
Phil
"Whilst entering a corner way to fast I ran out of talent"
Hi Dome,couldent agree more TT Superbikes Isle of Man totally rocks!IMO theres never been any track on any game that comes even close to matching the thrill of the TTS Isle of Man track!!!And certainly not the virtual tracks of SBK,and MoToGP,wich feels lifeless and dead in comparison.The Isle of Man track has all the elevational changes,and all the crazy cambers!You have the mountain to climbe,and all the trees,and houses along the 38mils of road,as you blast by at 200mph only inches away Nothing comes close to that!Anyway it sure whould be nice to see a bit of news on a future edition of the game,and its been a while,since the last time,any clues to a future realease where given,but hopefully that just means there busy working on a game,and its still to early to make any official statements NB.dont let us disturb you |
 |
|
| |
Topic  |
|
|
|